A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! Once we decide on a style, we'll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we'll use the groom brushes to add more natural variations to the fibers/hairs we create.įinally, we'll use polypainting to color and tint the hair on the Horn Head's face to something more naturalistic and complimentary to the character. We'll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. We'll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We'll first use Fibermesh on a simple plane and using some of the many groom brushes to 'brush' the hairs. In this series, we'll be introduced to the world of Fibermesh in Zbrush.
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